Prepare VR template and 3rd person template in the same project →
Open VR template, click Add button at content broswer and add 3rd person content
Drag a PlayerStart in scene
Create a BP Player Controller, name as PC_StartingPlayer, open it
Go to event graph, connect HMD from event begin:
Remark: SpawnActor from class → choose VR Pawn → Split Spawn Transform;
Break vector Z set minus 92 is to offset the capsule half height
End the node with Possess node:
Duplicate below nodes connect to Branch False, change Class in SpawnActor to BP third person:
Set Player Controller Class to PC_StartingPlayer
Set map as needed