Animation & Mesh character

Swimming system



Activate water plugin
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Select landscape mode
New, enable edit layer
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Back to select mode

Click left hand corner icon, Drag water body ocean to scene
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Reduce the island size by moving its location
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Open 3rd person BP
Create 2 custom events:
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In Outliner, choose Water Body Ocean, create a BP for it by clicking the icon next to +Add
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Create the event graph
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Back to 3rd person BP
In character movement, set below from 0 to 500
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Modify the swimming event, so it won’t jump during swimming:
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Open Mannequin Manny ABP
Get out of control rig link
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Download the animation and import to UE, retarget from ue4 to ue5 mannequin

Create blendspace 1D, put the swimming anim in
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Create a swimming idle anim by duplicate the swim anim and slower the movement with lower rate scale:
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Put it in bendspace

Open Manny ABP again, animGraph, main states:
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In event graph, add cast to BP
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