Animation & Mesh character

State Machine to switch diff anim



Create a Enumeration, called StateMachine
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add 4 different enumerator, rename them:
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To 3rd person BP
Add State machine variable with enum nature (default value can choose those 4 enumerators made)
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Go to 3rd person AnimBP
Add variable of StateMachine, same as in 3rd BP

Can’t go further as the Anim BP graph of UE5 mannequin is different from demo video which uses UE4

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