VFX

Simple Explosion



Drag the cube/object in scene

Choose Fracture mode
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Click new, create geometry collection
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Choose unifrom, and play around the values
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Test the explosion with explode amount value
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Choose the Outliner, the instance in the details,
Set damage threshold all index to 1 (lower index make it easier to break)
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Untick show bone color in General (optional)
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Set the BP, name as BP_Explosion
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If for nigara particle system, spawn system at location instead of emitter at the end node

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