Animation & Mesh character

Simple Crouching system



Download Crouch Idle anim
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Retarget the anim from ue4 to ue5 manneqin
Or simply retarget the ue4 blendspace crouch walk anim

Create new input in project setting:
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Open 3rd person BP,
Character movement, tick Can Crouch
half height from 40 to 65cm
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Event graph
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To set camera snap down more smoothly when character crouch down:

Select CameraBoom component:
tick Enable Camera Lag
image.png

Create BlendSpace 1D, choose UE5 mannequin:
image.png

Open ABP Manny - >anim graph → Locomotion → Walk/Run (state) node
R click on active value, promote to variable: isCrouching
image.png
To event graph, add a pin 3 on sequence:
image.png

If the character can crouch now but don’t blend with other default anim, change as below:
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Also in Idle node in locomotion:
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