Mpograph → Motext → Object → Align: Middle
Create Camera, Position to Centre
Back to Text layer:
Object → Depth 20cm, Height: 50cm, Spacing 5cm, Intermediate Points: Subdivided
Caps → Caps Type: Quadrangles
Mograph → Voronoi Fracture → Parent it on Text layer → Sources (in Fracture menu) → Point Amount: 12, Tick High Quality and Create Points Per Object
In Object menu, Offset Fragment: 0.3cm; Tick Optimize and Close Holes
Create keyframe for Camera movement → F-Curve to linear
Select Fracture, add Random Effector → Parameter, Poistion: XYZ all 1cm; randomly add Rotation HPB0
→
Go to Fracture menu: Effector (Random should be seen in box) → Random: set keyframe to different %
→
Add Push Apart Effector → Set Keyframe on Strength: 0F, 0% till 120F, 3% → Radius: 30cm
Create a Shade:
Duplicate Fracture layer → Delete duplicated TEXT layer in new Fracture, rename the Fracture as SHARDS → Create a Cube child under SHARDS →
In Cube menu, Object, Size Z: 3cm; Tick Fillet, Radius: 1cm; Subdivision: 1
In SHARDS Effectors, delete Random and Push Apart, then add new effector Random 2 → adjust Random value below back to 100%
Still in SHARDS menu, Sources → Point amount: 147
Go to Random 2 menu, Parameter, adjust Position & Rotation values as we like, set keyframes → Set Linear F curve
Back to SHARDS menu, add new Push Apart 2 → Radius: 34cm, drag the Push Apart effector under Random
Glassy effect:
Free HDR, Octance Sky, extra SHARDS (made by square)... (cap from 6:40 of video)