Create a mesh plane
Go to Geometry node, create follow graph
Click the bottom arrow icon on color ramp node ,to choose flip color ramp
SEt the Pos value to about 0.617
A circle from inside is built
Create a cube (for reference) in layout, move it away from the plane
Select the Plane
Add the follow nodes and drag the cube (object info node)in the graph:
Select the cube, add modifier Bevel, value set as:
R click in viewport, click Shade Smooth
Create a ico sphere object in viewport
Open the Add to Sphere tab (bottom L corner), set subdivision to 1
Add Wireframe and Bevel modifier on the sphere, set wireframe thickness to 0.26m
Create another ico sphere, subdivisoin as 4, scale down
Duplicate the 1st ico sphere, reduce wireframe thickenss to 0.05m, scale up
Duplicate the plane layer and move 1 up and the other down
Select the inner sphere?
Set the perspective as below, Add Curve → Circle
Add camera and empty plain axes as well
Camera setting:
Select the Beizer circle, scale up
Select the camera, click Constraint tab, add Follow Path and Track to
Select the target as Beize circle and empty respectively
Go to camera view,
Use the camera data, as well as the beizel circle to move and set the camera view
Camera animation
Add keyframe in offset value in follow path in Constriant
1s sec: Offset 0
250sec: Offset 100
To animate the central object: choose the Icosphere, set rotation x and z to Onm ou-360 in transfrom
On outer sphere icosphere 2, set rotation x and z instead
Lighting:
Select the plane layer, go to Geometry Node
Create Set matierial node as below,
Add new material in tab, set color to grey and metallic to 1,
Select the material 001 in the Node
Add 2nd new material but set color to white, metallic to 1, roughness 0.21 (be reflective)
Apply on Central sphere
Also apply the metal 002 on the outer sphere by clicking circle arrow next to +New
For the inner sphere, add new material but change surface to Emission, blue color, strength 40
Change Render to Revee, tick below:
Set World Setting to black backgorund
Add Area light
Scale up and move the light on top of sphere, set power to 600w
To add foggy look:
Go to World Setting, Add Volume → Select Principled Volume
Density set to 0.060
Change the ligiht color to purple blue
Duplicate the area light and put below the sphere, power to 300W
Shading:
Go to Shading menu (top)
Select the Plane layer, create follow nodes (for a metaliic material look):
Copy and paste the nodes to Icosphere as well