Blender

Rolling Text Animation



Add Text
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Go to Edit mode, type the text wanted

Create Text Animation


Back to Object mode, In Data tab, set centre
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Hit R → X → 90 (rotate 90 degree)
Set Extrude and Bevel in Geometry
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Add Empty Plain Axes on the text
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Choose back the text object from empty object, add modifier array
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Uncheck Relative Offset, check Object Offset
Select Empty in the Object box
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Select the empty object, set the transfrom and rotate same as the Text object: i.e. make both overlap
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Adjust the empty layer barely overlap on text layer as below
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Back to Text object, Set Count to 17 in modifier
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Now an animation can be made by adjust rotation x value in Transform tab in Empty object
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Create Camera
Change to Front view, Add camera
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move the camera away.
Select the camera, hit 0 to go to camera view
Set the text in centre (hit G, then M mouse click)
(test in empty and text layer, if the text rotating, whether it’s within the frame)
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Create Lighting


In render setting, choose Cycle, and change to render preview on top R corner
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Add Spotlight
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Use G, R, S to adjust its position, rotation and scale
Set the power to 8000w, radius 0.35m, spot size about 14 degree
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change to front view, duplicate the light and rotate facing the text

Duplicate 4 lights as below in front view
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Create glass material


In World tab, turn background strength to 0
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Choose the text object. In material, add new and adjust follow values:
metallic 0.00
roughness 0.078
IOR 0.720
Transmission 1.00
change base color value to 5 (brighten the reflection)
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Change L side of lights color to blue, R side of lights to golden yellow
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As glass material has strong noise, go to render tab, disable Noise threshold in both Viewport and Render
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To add volume background, go to World tab, volume, set Principal Volume and set density to 0.005
Background strength set back to 1?
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Create Animaiton


Check in Preference, animation if interpolation is Beizer
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Go to Empty object, set keyframe on 1st frame and last frame of timeline
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Export


In Output tab, set wanted resolution
In View Layer tab, tick denoise Data
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Go to Compositing tab, tick Use Nodes
add follow nodes (hold Shift + R click between to make the parallel node)
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Render → Render Image (just render 1 image)
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Go to View and click fit (to see the image in background so can see new added nodes effect instantly)
Not shown the image on mine?
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Add the follow desnoise, glare and contrast nodes
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Click Render animation in Render tab for final rendering
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