Material, Texture, FX in game 3D world

Realistic Glass material


Base Color


Create Material
Lerp node (linear interpolate) : L + L click
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Create Material instance
try 2 different opposite color on inner and outer color, test the fresenl value
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Base Parameters


Back to material
Set below 3 nodes with slider Max value to 1
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Opacity


Change Material Blend mode from opaque to translucent, to activate Opacity
And then change lighting mode to Surface Translucency volume
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Set parameter node to connect
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To modify opacity parameters:
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Refraction

Promote Parameter by R click on Refraction, then connect as:
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Refraction value: min 0.5, max 1.5
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Create 2 normal maps (blank one and a cloudy,blurred one)
Drag them in Material event graph
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Set Flatness and Tiling value in material instance

Set the option for choosing either normal map or not (by using Switch Parameter node):

Change the dragged blank normal texture into parameter by R click on it
Replace the cloud/blur texture with the blank normal texture:
Connect as:
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In mtl instance,
turn on the switch normal parameter, and change the cloud/blur texture if necessary:
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Overall, parameters in material instance:
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