Software Tutorials

Quixel Mixer

Short Cut:
Put the cursor on the screen, where will become an anchor point
Alt + L/R/M mouse: move
Space: Full screen
Import file (with individual parameters) to mixer: Library → Import Custom Surface
If import from online library asset, download it to Bridge, then export back to mixer
Introduction:
At Top R menu: Display → Background → Skybox = HDRI background (select different one R top corner of the screen: Indoor, Pisa.....), Field of View: Zoom in/out of the background (Shift + R click rotate the background)
At Export: For uncompressed format. choose TGA or EXR
On each layer: Threshold → amount of height the layer over others
To make a watery/muddy mixed surface, add Liquid Layer on top, lower its threshold
To make a bumpy surface, add Noise Layer on top, adjust its amplitude

Painting (2 methods):

1st method (Create paint layer on top of material):
In Layer (top R bar) → Add Paint Layer (brush icon) → menu pop up on L (main tool: Brush (B) and Eraser (E) )
Downloaded wanted brush on Online library (Filter out Brush in browsing) → will show in Brush Presets
Or under Brush Shape → Click the 1st box at left, then choose the location folder
image.png
To create metallic surface:
In Set Colors → Choose Albedo color, boost Metalness, reduce Roughness
To create bumpy surface:
Tick Displacement in Set Colors → Adjust the intensity (max is 100), choose the box below if it’s Raise/Lower the displacement.
To adjust the strength of displacement, open displacement on R menu (menu is shown when we are on the Paint layer ) → Adjust Strength (under opacity), invert icon to apply opposite adjustment
image.png
Remark:
1.Short cut for Brush settings: S+Mid mouse & drag (adjust size); A+Mid mouse & drag (adjust Angle)
2.Hold Alt when click visible eye icon, will make all layers invisible (i.e. Short cut for Select All)
3.Hold Shift + drag brush or Hold Shift + click point 1 and 2 once , it locks the axis, so gives straight line of the brush

2nd method (Create mask within the material):
In Layers → Click Paint a Mask on this layer (Bottom R bar, 3rd square icon) → Mask layer created
If hold Alt while click Paint a Mask icon, a Black (inverse) mask layer created

Tips and Tricks:


-Color Matching: On R side Bar: Layer
→ Under Placement →Albedo, Metalness, Roughness → R click the circle (for color selection if L click) (or click Middle mouse on the circle) → Pick Underlying (Can quickly match the color with the underlying layers)
-Color Eyedropper Size: Short Cut: Hold S + Middle mouse, drag the dropper size

Add roughness map to make the surface more real/less prefect:
1.Texture Layer Visibility: On the material layer want to change, Turn off/disable the Eye icon (to make invisible) for all Albedo, Metalness, Displacement, Normals and Oclusion (then it becomes just a roughness map to adjust the material roughness what we need)
2. Layers → Add Surface Layer (1st icon below Layer) → On L side bar, change from Surface to Imperfection → choose the material that fit





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