Fixed Pt4 bug (objectives adding up when choose more Quest available column:
Open WB Quest Giver, in Select Quest custom node.
Add a clear children node and traget as Objectives Veritcal Box
Create Dialogue
Create a widget called QuestGiverDialogue (or WB Quest Giver Dialogue, inter-usable in this tutorial)
Add an image (name as Background, untick variable):
Aligin bottom, Position X: 0, Alignment 0.5, 0 (let it position exactly in the middle)
Go to BP Quest Giver
Add follow nodes after Event Interact Node (the Widget should choose Quest Giver Dialogue Widget, not WB Dialogue Widget)
Test in game if dialogue box pomp up
Continue in BP Quest Giver,
Add Dialogue variable
Add dialogue in Default values index
Add 2 variables and connect to this added branch:
Promote new variable from WB Quest Giver Dialogue Widget, name as Dialogue Widget
Connect as follow:
In false branch (if Dialogue is opened):
To let the last dialogue finishes, then no blank widget and jump to the quest page, extend after ++ node:
To let the mouse cursor on during dialogue, cut and paste the follow nodes after WB Quest Giver node (Set Widget active should be excluded)
Connect the add to viewport node on WB Quest Giver Widget, and then paste mourse cursor BP on WB Quest Giver Dialogue nodes as follow :
To get rid of the 1st dialogue, so it starts from Dialogue index 1 (This is the text)
Copy the following:
paste in between
Also in BP Quest Giver, change the dialogue index from 0 to 1