Virtual produticon: Render 360 panoramic HDRs (Used as a Dome light in Maya)



Remakr: So far has bug run in UE5.1, this case use 5.0

tick follow Plugin
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In project setting, set below as Linear color space only
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Add Level sequence, add a camera actor

Turn off visibility of Sunlight/Directional light

Move render queue export setting:
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Temporal sample count as 1, if the shot doesn’t have movement
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Untick use lodz zero and diable hlod for easier render

Click setting and turn on panoramic rendering, and color Output
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Delete Deferred Rendering
Tick Disable tone cruve in color output (to let the EXR export as linear)
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Make sure output resolution ratio is always 2:1
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Change the Input Transform from Linear Rec709 sRGB to ACES in Nuke
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In Maya, Create DomeLight (in Arnold → Light)
Input File, choose the created 360 image in Attribute Color:
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Correct OCIO config (since working space of Maya is ACEscg, will do nothing on raw image)

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