Animation & Mesh character

Procedural Foliage Volume

Edit (top bar) → Editor Preference → Type Procedure, Tick Procedural Foliage

Add Grass and flowers:
Quxiel Bridge → 3d Plants → House Plant → Download Bigleaf Hydrangea → Add (will be In UE5 Content Browser → Content → Megascans → 3D Plants → Bigleaf....)
Create new Folder name as PCF → Open, R click → Foliage → Procedural Foliage Spawner → double click (new window pop) → Foliage Types, click Add → choose 1 of downloaded Bigleaf → Save
Back to main page, File → New Level → Default → Save Selected
Delete default Floor, Activate Landscape (Shift+2) → Section Size 15x15 → Create
Drag Procedural Foliage Spawner in scene → Scale up it XYZ to all 50 (its size determine the area Foliage be created) → choose ProceduralComponent in Details box → click Resimulate at bottom (Foliage's in scene shown)
image.png

Add Rocks:
Back to Quxiel Bridge → Nature → Download and add Japanese Mossy Boulder
In Content → Megascanes → 3D Plants → Bigleaf... → Foliage, R click → Foliage → Static Mesh Foliage , name the created Foliage as Rock → double click → in Mesh, choose SM Rock → Save
Back to PCF folder → open Procedural Foliage Spawner → click Add in Foliage Type, choose Rocks → Save
Select Spawner in World Outliner → Procedural Component → Resimulate
To adjust Rocks distribution, randomness in scene:
double click Rocks (Static Mesh Foliage), play around in Z Offset, Collision, Growth (Procedural Scale, make larger range gap) → Save → Resimulate
image.png

To eliminate area where don’t want to spawn:
Create (top menu) → Volumes → Procedural Foliage Blocking Volume → (will be created in World Outliner) Scale it up XYZ all to 10, drag the created cube to area where don’t want to spawn →
Select Foliage Spawner → Procedural Component → Resimulate (the cube area of Blocking will eliminate the spanwer)
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