Quest System (with BP provided, UE4)

Popup Quest completed when finish (Pt8)



Go to BP Component Quest,
now should have eliminate enemy and open chest, 2 quests

Purpose: count number of objectives have completed, then conclude finish all objectives
Create custom event, objective completed, make a integer variable
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Add Objective completed nodes on both endings f elminate enemy and open chest nodes
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Delete excessive objectives index in BP QuestGiver
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Now play in game, when both tasks completed, both are ticked
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Back to BPC Quest
Set active Quest after print strings
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Go to WB Quest HUD and add follow
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Go to its graph:
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Back to BPC Quest, add follow
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Back to Widget, set bacground blur as variable
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Add custom event to hide them
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Back to BPC Quest, Event begin node, add follow to hide the quest panel
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Make Show Quest panel in Quest HUD widget this time
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Back to BPC Quest, add follow on set Active Quest Text
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Go to Quest HUD widget, Add follow in Fill Objectives node
(let objectives showed change when activate another quest)
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Back to WB Quest HUD, add hide quest panel at the end
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Go to Designer,
Set Alpha of the text default as 0
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Now the pop up text animation as big QUEST COMPLETED is shown,
upon complete both 2 small quests tasks
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