Go to BP Component Quest,
now should have eliminate enemy and open chest, 2 quests
Purpose: count number of objectives have completed, then conclude finish all objectives
Create custom event, objective completed, make a integer variable
Add Objective completed nodes on both endings f elminate enemy and open chest nodes
Delete excessive objectives index in BP QuestGiver Now play in game, when both tasks completed, both are ticked
Back to BPC Quest
Set active Quest after print strings
Go to WB Quest HUD and add follow
Go to its graph:
Back to BPC Quest, add follow
Back to Widget, set bacground blur as variable
Add custom event to hide them
Back to BPC Quest, Event begin node, add follow to hide the quest panel
Make Show Quest panel in Quest HUD widget this time
Back to BPC Quest, add follow on set Active Quest Text
Go to Quest HUD widget, Add follow in Fill Objectives node
(let objectives showed change when activate another quest)
Back to WB Quest HUD, add hide quest panel at the end
Go to Designer,
Set Alpha of the text default as 0
Now the pop up text animation as big QUEST COMPLETED is shown,
upon complete both 2 small quests tasks