Trap, Health and Damage System

Option menu (resolution, texture,shadow)



Create widget called WB_option menu
Scale down horizontal box and TEXT
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Continue duplicate and rescale the anchor area of duplciated TEXT and box
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Add background blur and image with alpha black:
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For Texture event graph:

Value in Set texture quality (0 to 4 as lowm medium, high, epic, cinematic)
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To 3rd person BP, promote variable option widget:
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Now hit Q will show the menu but can’t hit on any button, and no mouse cursor seen
to solve this,
Set input mode and show mouse cursor (disable case sensitive):
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Add flip flop node to enable/disable panel by rehitting Q:
Replace set input mode to game and UI
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Now can only open the option menu once, then after closing, can’t open anymore by Q
to fix this, add follow on remove from parent node:
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For Resolution event graph:


Back to widget event graph
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Change play mode to Stand alone game mode (select viewport mode will lock the viewport resolution, so won’t work)

P.S. Below new tutorial seems has more detail on unlocking standalone game and viewport modes *by using apply setting node), will try later:
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Difference between ticking check for command line overrides:

Create Shadow menu option:


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