Lighing/Render/Material

Octane


Import the default glowing sphere project:
Make sure the Cloner→ Object: Instance mode set as Instance
and
the Dynamic body tag on Cloner is not yet cached, as it needs to set up the Shader first
Select Cloner layer → add Shader effector:
Parameter: untick position, Color mode: Custom Color, color: black;
Shading: Add noise: Contrast 50% (make different blackness color of spheres)
Field:
Add Box field → XYZ: 50,100,300cm, Remapping: Inner offset 85%;
Add Shader Field → blending: Max → Field: shader: add noise
In the box field, coord, keyframe X axis crossing the spheres from 0F to 48F → make the curve linear in F curve sheet, set animation repeated

In Octane setting:
In object top bar: create HDR environemnt and Camera
In Matreial bar, create a octance material by node editor, and a octane mix material
Apply mix material to Cloner, octance material to the Visible/Plane layer
Open mix material editor →
Drag octance material connect to Octmix1 Material 1 input;
Set Float texture value to 1;
In Octane material, basic → material type: Glossy; Index: 1.68
Drag Mg Color shade and octane graident in the node, connect as follow:
image.png
In Gradient, change color, or use preset and load preset for different graident color

Add 2nd octane material connect to Octmix1 matieral 2, this time the float texture set as 0
→ in octance 2 material:
matierial type set as Universal; Albedo color set as Black, Emission: Blackbody Emission
....
till 9:49


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