Virtual Production

nDsiplay with Vive tracker

Calibrate Headset in SteamVR Standing only mode by placing it :
image.png
Measure the project display size and distance, example here:
image.png

Setup Basic nDsiplay Config:


in UE, use : game → blank template :
Enable Plugin: Livelink XR, nDisplay, Live Link Over nDisplay, and Switcboard
R click in Cotent Broswer → nDsiplay →nDisplay Config → Create new → open it:
At bottom left corner, Cluster. Add new → Add new Cluster node, set as follow:
image.png
Select nDisplayScreen (top left corner, Components tab) → in its Details →Screen size, input same values as from real measurement earlier on (260cm x 140cm):
image.png
Similarly, set its locations X (distance away, 180cm),
location Z calcuated as:
144 (display height ) /2 (the actor point is in the middle of the display), and then +53 (high off the ground) = 125cm
image.png
In Cluster, choose VP_0 →
image.png
in its details → change:
view origin Default view point;
Projection Policy: type: Mesh
Mesh: nDsiplayScreen
Click +Add Component: ICVFX camera (to create inner Frustum)
Compile and save, exit the ndisplayconfig

Drag the nDisplayConfig in Content Broswer into the scene

Create Camera tracker blueprint (Livelink XR usually not working in play mode):


R click in Content Browser → Blue Print class → Actor, name as Camera Tracker
Until
14:10

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