3ds Max

Model Interior Scene

Import floorplan (in autoCAD file here)
In Unit Setup., make sure both System Unit Scale and Display Unit Scale are in cm
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on Top view, use Splice Line draw outer wall (as Line 1), and inner wall (as Line 2)
In Line 1 → Modify → Geometry → Attach, choose Line 2 on screen (to attach both layers into one)
Modify → Modified List →
Extrude, Amount: 300
Edit Poly → Selection: Edge → Create the height of doors line → R click → Connect →
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Move the horizontal lines created up to 220cm (use reading at bottom for reference, may need to click isolate selection icon first; also use Vertex selection instead of Edge selection when moving the line)
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Repeat the steps of create height of door on opposite wall (set as 260cm high instead, as a big window)
Create 2 holes on polygon as doors exit: Select both inner and outer sides of the polygon below, click Bridge in Edit Polygons
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Delete the floor polygons on door entries:
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Repeat the Bridge step to empty the window too
Draw the Celling with Spline tool based on inner wall line on top view → In Geometry mode, set Z axis height 270cm → Extrude ceiling Amount 30cm
Draw the Floor with Spline tool (this time based on which area I want to include the wooden floor) → set Z axis 0cm → Modifier List → Floor Generator (download plugin if not found) →
In Board Size, Max Length: 150cm; Max Width: 20cm; Grout Len: 0cm; Extrude: 0.5cm; Bevel: 0.1cm


Modeling the Cabinets (4:55):


In Modify menu, Select the Cabinet area (use Segment tool in Editable Spline box) → Geometry: Detach → Ok
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Further detach those 2 cabinet
In Hierarchy menu (next to Modify) → Pivot → Affect Pivot Only (apply each of the cabinet) → Move the arrow to the corner intersection point between 2 cabinet
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Disable Affect Pivot Only button, align 2 cabinets 90 degree perpendicular to each other
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Create all Cabinet with box polygon:
In Front viewpoint, Create → Box → create in a bottom → R click, Convert to Editable Poly → Adjust Vertex to fit the layout (use different viewport to help to adjust its size)
OR
Simply create box in right/left viewpoint, then adjust box length in front viewpoint
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Continue to build the cabinet....

Add Furniture to the scene (12:50):



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