Animating Metahuman (short)

Metahuman Animation (update)

Check if the quxiel bridge plugin is properly downloaded in epic library:
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Import methuman from megascan to the scene
Download the animation/motion from Actorcore
To fix the LOD appearance of methuman, Details → set Num and forced LOD as 1 in LOD Sync (Inherired)
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Use the dummy as reference for animated motion (2 methods in 2 tutorials):


1) Actorcore downloaded folder → Actor folder → Import Motion dummy female file in UE
→ Tick Use T0 as Ref Pose
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2) In Content Broswer → +ADD → Add Feature or Content Pack → Third Person
Bluprints → drag the ThirdPersonCharacter (mannquin) to the scene
Import the animation, choose Skeleton: UE4 Mannequin Skeleton → Import (not all),
Open Manque skeleton Mesh:
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Retarget Manager → Select Rig (L bottom box) → Select Humanoid Rig

Either method 1 or 2, then do following next:
Choose the methuman, in Details, click Body (inherited) → Skeletal Mesh, open the file
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Open Character → Bones → All Hirerachy
→ Choose skeleton view (1st icon on Top R corner)
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Click the setting icon → Show Retargeting Options
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Change Root and Pelvis as Animation
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Select all skeletons (except Root and Pelvis) → R click → Recursively set translation retargeting skeleton (all retargeting change from animation to skeleton)
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Click Retarget Manager (top L corner) → Select Rig → Humanoid Rig (Show Advanced (L bottom box) for clearer look)

Check the skeleton matching the character and modfiy if necessary:
Click View Pose/Hide Pose (bottom L corner) to see if the skeleton has big change (e.g. lose all fingers), if yes (need to fix)
→ Click Modify Pose → None, choose the 1st one (retarget one) below
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→ import (post should be changed now)
click Modify Pose again → Use Current Pose

To match the dummy to the metahuman:


double click the dummy Mesh in Content Browser → Repeat the step to change from animation to skeleton in retageting option (except root, pelvis, cc base pelvis)
→ Select Humanoid in Retargeting Manager
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Import the Actorcore → Motion folder → the animation file in UE (dummy female skeleton should be defaulted)
→ Custom Sample Rate change to 60
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R click on the imported animated → Retarget anim asset → Duplicate...
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Choose the file in the box and click Retarget:
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Add a level sequence from Cinematics
→ Add the metahuman in timeline → Delete Metahuman Control Rig from Body
→ +Track → Animation, choose the imported animation (now the methuamn should be animated)
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If the animation has some part doesn’t fit the methuman, has to manually fix in control Rig(e.g. arm being inside the body):
R click on +Track, Bake to Control Rig
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To bake the animation and continue the action in previous post:
R click on the consecutive animation clip → Match with this bone in previous clip → Root
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To change speed of the animation : Properties → Play rate (below 1 is slower motion)
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