Import a 3d scanned human face mesh in UE
Download in marketplace
Enable it in Plugin setting
R click in content browser, create metahuman identity
Open the identity file
Click top menu +Component from mesh, choose the face mesh from imported metahuman
Choose Netural Pose on left
click +sign at bottom
R click on Frame 0, choose autotracking on
wait for loading trackers, markers will show on the mesh preview
R click on Frame 0 again, lock camera
click metahuman identitly solve on top menu
Click Body, choose the body shape (regular one is 4th one)
click mesh to metahuman
Open Quixel bridge, my metahuman, click start MHC
click Launch latest metahuman creator
Choose edit selected when the newly created mesh is shown
click back My Metahuman after finsihed editing to save the amendment