Create a cube →
MASH → Create MASH network (1st left icon)
→ at R column, choose Dynamics icon → Add Dynamics Node
In MASH1_distribute node, Distribution Type: Grid; Grid XYZ: 6,1,7; Distance X: 11, Z: 12
Create a Sphere, scale it up, position below the cubes
Add collision Simulation:
Click MASH1_Bullsolver layer → Drag the Sphere layer created into Collidor Object box (on R side menu)
Select Sphere layer, in pShapereShape1 node → MASH → (for collision parameter setting) e.g. Collision Shape: Sphere (final setting of this clip set as Mesh)
Create a plane put below the sphere, increase subdivision W and H to 19
In Animation tab, On top menu, Deform → Texture
→ Still in Plane layer, textureDeformer1 node → add Noise in texture
Set Key on Time and frequency in Noise attribute (Frequency:2; time:0 @0F, time 3@80F)
→ Back to TextureDeformer attribute, Strength: 4.2
Drag Plane layer into Collider Objects box too