Open new 3rd person game template
Rename 3rd person BP as PlayerBase_BP (as a base for different meshes of players)
Import character, its anmination, create blend space 1D and ABP:
In ABP, add state machine and then connect with
“New Saved Cached Pose” (rename as Locomotion)
P.S. In Slot default slot node, open anim slot manager in window:
Add slot, called Root
Change the slot name to Root
In bottom Layer blend per bone node (control upper body movement), set below details:
In top layer blend per bone node (control bottom body movement), set as:
Open new state machine, add state, name as Base:
In event graph, set as:
promote variables 2 times
Change the mesh and animation BP in PlayerBase BP, start the game