Windows → Rendering Editor → Light Editor
→
Create a new ligh group → Add aiAreaLight (same area light as in Arnold lighting menu)
Open the Look through window (3rd icon on R side of Light editor) and Arnold RenderView
In aiarealight menui, set exposure: 10
In aiarealight attribute, Light Filter → Add → aiLightBlocker → place it to the postion where want to block the light, increase density of the blocker
(8:10)
Denoise with Arnold (work in EXR format, and when in CPU render):
Render Setting, Arnold Renderer → Camera AA: 6 (higher value give lower nosie), the rests are 2; Ray Depth: total 10, diffuse 2 → Render in Arnold tab
Click bottom left camera icon in Arnold Renderview (take snap shot for reference)
Back to Render Setting: Common → set CPU render ? →
Format EXR, tick Perserve Layer Name and Merge AOVs, File Output prefix name: Noice_Raw
→ AOVs
tick Output Denoising AOVs,
Put the following avilable AOV to Active AOV box:
N (normal), P(position), albedo (these 3 help to detect and find noise to improve the result)
Go to Render (top bar) → Render Sequence box → choose the file save location → Render sequence
Arnold → Utilities → Arnold Denoiser (noice) → Input, select the EXR file just rendered →
Variance (higher value stronger denoise), suggested min to max between 0.25. 0.5, 0.75;
Pixel search radius (higher be better but longer render), between 9-21;
Pixel Patch radius (to soften the result): between 1 to 5
→ click Denoise
Result → Open Arnold Renderview → Folder (bottom L) → tick use snapahot folder, use snapshot folder for storage
When in GPU render (use OptiX):
Set AA sample to 20, Untick Merge AOVs
In Arnold Renderview, Window → Display Settings → Add imager → Denoiser Optix
→ if have to change the parameter of Denosier:
Blend (0.6) lower value give less soft image
Tick Clamp (select range of highlight-shadow range): Clamp min (for shadow), Clamp max (for highlight)