3D Sound (create volume difference)

Import sound file in game trigger



Import sound file in UE (only wav file, and PCM or some specific formats can be imported, convert them if not recognized by UE)
R click on the wav file, create Sound Cue
In Place actor, add a Trigger Box in the scene (when the character triggers it, sounds plays)
Select the Box trigger, open level blue print
image.png
Create the following 2 nodes:
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Choose the sound cue file in play sound at location box
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