Unreal Engine:

Hour of Code Game project:

Lesson 1
1. Click assigned Object at Content Browser-> Collision: Collision presets: Block All (8:48)
2. Reset game of the player (i.e. the Pawn) get trapped:
Place actor: Pain Causing Volume (Put the box in the area needed to be covered) (11:24)
3. Stop the player falls infinity/endlessly:
Outliner "PlayerStart", Wrold settings->World-> Tick "Enable World Bounds Checks", also
set "Kill Z" value lower (e.g. -4000 here)
(14:30)
4. Make the object collide with the player:
Choose the Object, at Details->Physics, tick "Simulate Physics", then Collision Presets as "PhysicsActor" (18:05)

Lesson 2
5. In Event graph, how to find the variables made in the graph:
At Widget Vars at Variables in bottom left column, Right click the one I wanna checked, choose Find Reference (25:00)
Brief Explaination of various variables used in Event Graph for game design: (25:20 - 29:48)
P.S. Short cut of "Dupliacate" in Event Graph: Ctrl + W; break the link: Alt + left click
6. Create Level Sequence Actor ((Clapboard logo, e.g. make island moving):
- At Content Broswer, open Sequences-> right click in blank space-> Animation-> Level Sequence (35:20);
- Add functions in the sequence:
Double click the created sequence->Track->Actor to Sequencer->Add SM_FloatingIsland (depends on which actor I choose)->set keyframe
-> Choose the created sequence again, and tick "Autoplay" and "Loop Indefinitely at Playback at Details" (36:40-38:04)
image.png
Lesson 3
-Dedbug the error occured when play with "Stimulate" coz during stimulate mode, there is no player/pawn which creates error warning. (47:10- 49:55)
-Change the character setting in Event Graph (e.g. jump, run speed....) (~56:00-59:30)
-Update Variable in Event Graph: Click on the variable-> tick "Instance Editable" at right hand "Details" (1:05:00-1:06:35)

Lesson 4
1. Add New Blueprint (for the player having the KEY in this case):
Right Click on Cotnent Broswer->Create Blueprint Class->Actor, then double click the blueprint->Add Components (L hand side)->"Static Mesh" and "Sphere Collision";
Then apply the mesh I want (flower in this case) on the Statiic Mesh (R hand side), drag the flower in the World Outliner
(1:28:20-1:31:12 create and set the mesh, 1:31:12-1:34:20 make event graph blueprint )


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