Animation/VFX

Ghost Animation

Import a dancing mannequin animation
Create a plane name as Floor, make subdivision to 1,1
Select the 1 side of the floor → R click → edgeCtrl+E (show Extrude Edge), create the wall
Select the edge between wall and floor → Shift+R click → Bevel Edge (show polyBevel), reduce the fraction to 0.3 and raise segments to 12 (to create the slop)
image.png
Create another plane, name as Cloth, position it above the mannequin
Subdivision W and H set as 50,50
Go to FX tab → select the floor, character joints, surfaces (all together 3 layers) → nClothCreate Passive Collider
select Cloth layer → nCloth → Create nCloth

To not let the cloth falling:
Select the cloth layer → Attribute editor → nClothShape1 → Collision → Friction increase to 2; Stickiness to 0.22 (let the cloth stick on the body), Thickenss: reduce to 0 (let the cloth follow body movement)

Create Arnold Area light, intensity: 200, Exposure:3.5 → Duplicate the light and reposition it → change color of the light to green and red respectively
Hide the mannequin

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