Import a dancing mannequin animation
Create a plane name as Floor, make subdivision to 1,1
Select the 1 side of the floor → R click → edge → Ctrl+E (show Extrude Edge), create the wall
Select the edge between wall and floor → Shift+R click → Bevel Edge (show polyBevel), reduce the fraction to 0.3 and raise segments to 12 (to create the slop)
Create another plane, name as Cloth, position it above the mannequin
Subdivision W and H set as 50,50
Go to FX tab → select the floor, character joints, surfaces (all together 3 layers) → nCloth → Create Passive Collider
select Cloth layer → nCloth → Create nCloth
To not let the cloth falling:
Select the cloth layer → Attribute editor → nClothShape1 → Collision → Friction increase to 2; Stickiness to 0.22 (let the cloth stick on the body), Thickenss: reduce to 0 (let the cloth follow body movement)
Create Arnold Area light, intensity: 200, Exposure:3.5 → Duplicate the light and reposition it → change color of the light to green and red respectively
Hide the mannequin