Fields

Fluid Text Mograph

Create Spline pen tool as Roman number 1,2,3
Create a sphere: Radius: 10cm, Segment: 9, Type: Isosahedron
→ Create Cloner, mode: Object, parent Cloner layer with Sphere layer in it, drag the created Spline layer (1) in Object box
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Still in Object menu→ Distribution: Even, Count: 18 (make each spheres just touch to each other on whole spline)
In Mograph (top menu) → Effector → Spline (check if it is applied in Cloner Effector, if no, drag it in the box)
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→ In the Newly added Spline layer (for transiting between different splines path) → Effector → Drag 2nd spline (2) in Spline box
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Animating the spheres(particles) on splines:
Still in Spline layer, Set Keyframe in timeline for Strength from 0 to 100%, and Count (in Cloner) from 18 to 30 (to add more spheres coz spline 2 path is longer than spline 1 path)
In Mograph → Delay → Mode: Spring, increase strength if necessary
Rename the Spline effector as Spline 1 to 2, then create more Spline effector and name as 2 to 3, 3 to 4.......
In Cline layer → Effector → Drag Spline 2 to 3 under 1 to 2 layer, but above Delay Effector, turn off Delay atm
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In Spline 2 to 3 layer → Effector menu → Drag Spline 3 layer in its Spline box, set Strength keyframe from 0% after Spline 1 to 2 finished timeline, and to 100% strength
When all keyframes and sphere counts are fixed on each spline transition, turn on Delay effector again
Create 2 Nulls to contain both Splines and Effectors in layers

Create 2nd set of particles move around the main particles
Duplicate Cloner layer, name as Clone main, and Clone secondary
In Clone Secondary, Mograph → Effector → Random →
In Sphere layer in Clone secondary, reduce its radius to 3cm
In Random layer → Parameter → Position X,Y,Z : 35cm; Tick Scale, then tick Uniform Scale box
Add another Random Effector on top layer → Effector → Random Mode: Noise, Animation Speed: 10%

Create background:
Create Background layer (in Floor on top bar) → Create Material, select a color, drag on Background
Create another Material, drag on Clone main and secondary
Create Subdivision Surface, Metalball and parent them to Cloner as follow:
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Play around the parameters in Metalball (and the Material applied on it ) mainly affect the final fluid animation look:
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