Metahuman UE5: Retarget from mannequin

Easy BP Anim (idle & walk) for CityCrowd



Duplicate a BP Crowded Character, called character 2
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open it and tick Random options in the root
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Go to construction script, at the ending Disable Random Command, add follow:
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double click to open Enable face update animation editor command node:
Add skeletal mesh component node:
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Walking metahuman:



Role: To make event tick in construction script (coz event tick only in event graph (work in game play), not in construction script (work in editor)

Create a BP interface, called BI_EditorTick
name the function as Editor Tick, tick Call in editor
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Make a rotating cube as an example:


Create a BP actor, called BP_RotateCube
Add a Cube component, and implement interface
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Implement Editor Tick node to event graph:
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Go to Construction script:
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Back to event graph:
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Apply same concept on metahuman walking:


In construction script, add walking? variable, tick instance editable
promote original location from get actor location
Add a branch after set amination mode and extend as below:
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In event graph, add variable distane and max distance (default value 1000)
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