Skip to content

Easy BP Anim (idle & walk) for CityCrowd



Duplicate a BP Crowded Character, called character 2
image.png
open it and tick Random options in the root
image.png
Go to construction script, at the ending Disable Random Command, add follow:
image.png
double click to open Enable face update animation editor command node:
Add skeletal mesh component node:
image.png

Walking metahuman:



Role: To make event tick in construction script (coz event tick only in event graph (work in game play), not in construction script (work in editor)

Create a BP interface, called BI_EditorTick
name the function as Editor Tick, tick Call in editor
image.png

Make a rotating cube as an example:


Create a BP actor, called BP_RotateCube
Add a Cube component, and implement interface
image.png
Implement Editor Tick node to event graph:
image.png
Go to Construction script:
image.png
Back to event graph:
image.png

Apply same concept on metahuman walking:


In construction script, add walking? variable, tick instance editable
promote original location from get actor location
Add a branch after set amination mode and extend as below:
image.png
In event graph, add variable distane and max distance (default value 1000)
image.png
image.png
Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.