AI Character as Enemy (part1)

Create Player Character


Download character and animations (without skin, 60fps) in Mixamo

Import in UE, move thirdperson BP and thirdpersongame mode, create animation folder
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R click , animation, blend space 1D, animation blueprint
Set 1d Blend space keyframe of idle and run
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Set ABP as follow
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Add IsinAir variable in IdelRun State

Set the event graph of the ABP as follow:
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