Create a plane, sibdivision W and H: 2
Create the shape according to tutorial (0:40-1:45)
MASH: Create network, Distribution type: Grid, Distance XZ 20, Grid XZ 20
Back to MASH1, Add Strength tool → Scale (R menu) → Scale Delay 0 → Select
Select the object → Window → Node Editor
→ click add node to the node graph → R click on the node → Show all attribute → type Scale strenght
→ press Tab, type Noise Texture
In Noise2 tab (R side menu) → Set keyframe animation on Time value (0@1F, 5@120F); Density: 0.8; Spottyness: 0.45
Back to Outliner, Create MASH network fro MASH1_ReproiMesh →
In MASH editor → MASH2_Distribute → Distribution Type: Mesh
Create a Cube, scale up → Drag the cube layer in MASH2_distribute, Input Mesh box
Distribution Method: Face Centre → Adjust the cube scale that larger than the Mash
→ Still in Distribute menu
Push Along Normal 0.1 (to move away from cube face to mash)
Hide the Cube in outliner → Duplicate the Cube (make new one visible) → Select all edges of the Cube → choose Bevel Edge (Shift +R click) → Fraction: 0.1
Assign Existing material on the cube → Phong E → Color: Fully Black, Transparency: Half in the bar
Assign Phong E material again, on MASH2_ReproMesh layer → Select wanted color