In AE, track camera, select 3 points constantly appear in timeline to create solid (green color tacker is less likely disappear)
If tracker not show → Change to active camera, or click back the 3d camera tracker in Effect control panel
Export C4D
Open the exported C4D file, create BG material, on Lumiance, import the sequence → click on the thumnail → Animation → click Calculate (give end frame number)
→ Place in Created Background object
In Filter, turn off Workplane
Import characters:
Merge 1st character (pushup guy), null in it, put under 1st track solid layer, select the character → Reset Transform/PSR
→ drag out the character from solid first, then scale and rotate it up (do in coord.)
Create a cube (as a desk surface), use reset transform too to fit the position, scale and align on desk surface)
Everytime when adjust 3d objects, turn off camera view to do, or else it messes up the camera view
Desk → Object tab, tick Fillet, radius 21cm
Create Desk material, only tick Color,
copy shader from BG Lumiance Texture, paste shader in desk Color texture
→ apply to desk layer, Projection: Frontal
→
Add compositing tag to Desk layer, tick composting backgorund
In options, Material (tun it off when align the character to the desk better)
Create Sky Light for characters:
Create sky, add compositing, turn off seen by camera
→ Create sky material (without 360 footage, here use png 0140 from sequence as reference, place in Lumainace texture) → apply to Sky layer
→
Turn on GI and occlusion to test the render view
To repeat character animation, open Dope sheet, select the character, in its properties menu, After: Repeat, Repetition 100