Create a sphere/main sphere,
Icosahedron, 50 segments
create Displacer and child under the sphere
→
In displacer →
In shading → Noise →
Noise type: VL Noise, global scale 600%, animation speed 0.5, movement X: 2cm, speed 0.5%
In Object → height 5cm
Parent subdvision surface over the sphere
Create a tube/ white fabric:
make it editable → select inner face of tube → loop selection (U L) →
Select (top bar) → Grow selection → then delete them
Scale down the tube a bit → Ring selection (U B) → on the ring, connect point/edge (hotkey M twice), repeat 2 times (to create 8 edges vertically)
Add Collision modifier child under white fabric layer → In Colliders menu, drag main sphere layer in the object box, solver choose Inside (stretch) (scale down the fabric to test the physic when it touches the sphere)
Duplicate 3 more white fabric
Add thickness on fabrics:
Add Cloth Surface (rename as thicker), drag it parent above fabric 1 layer →
In Object menu, Subdivison 0, Thickness 3cm
Duplicate 3 more thickers, renamed as thinner 1, 2, 3 → put each of them into each other fabric → adjust different thickness on different fabric
Change Project setting and Render Frame rate of project to 24fps, extend Frame length -80F to 120F →
Select all Collision modifers (type collision in search layer) → Cache → Calculate
Select all Fabrics layers (include Cloth surface and Collision layers) → R click → Bake as Alembic
→ arrange the Alembic layers together
→
Select the original fabrics layer → Edit (top R corner) → Select Children → hold Ctrl and L click to disable/hide all original fabric layers → group them into a null,
rename as fabric collision procedural → R click → Add to new layer → rename the layer same as above
Drag the fabric layer out from all Alembic layer, so become follow, then can delete those alembic layers:
Create 2 Planes in different
width, 42 12
height, 800 1200
width segments 8 4
height segments 77 130
make them editable → R click → simulation tag → Cloth
Select all fabrics layers and main sphere → simulation tag → Cloth collider → Bounce 0%, Friction 80%
On Cloth tag of the Planes:
→ Tag → Bounce 0% , Friction 100%
→ Forces → Gravity: -0.1, Wind Direction X -10cm, Wind Strength 1.3, Turbulence strength 1
→Expert → tick Self Collision
→ Cache → Calculate
Add Cloth surface for both new fabric, subdivision 0, thickness 2
→ Bake as Alembic → repeat the same step to hide the children layers and drag the original layers into Procedural layer (let the layer been locked and hidden easier)
Group 2 orange fabrics in a null, and another 4 white fabrics in another null
Create Ropes:
create Plane: width 3cm, height 1100cm, width and height segment: 1 and 200
Duplicate 3 more ropes → position them
→ Select all ropes → R click → Connect Objects+ Delete (to make all layers into 1) → rename the layer as Rope
→ Add Cloth simulation tag (Forces: Gravity 0, Wind direction X -10, Drag 2%, Wind Strength and Turbulence 2)
Add Cloth Collider tags in the 2 orange fabrics
Add cloth surface (thickness -3cm) and subdivision surface (subdivison renderer 3) to the ropes
Create Plastic Sphere in middle:
Duplciate the Main sphere whole layers → name 1 as procedural,
the other as Ball plastic bubbles → Delete its collider in the sphere layer, add MoExtrude, place under the dsiplacer :
In MoExtrude menu, Extrusion Steps: 1, reduce the raduis size (95cm) of the ball plastic bubble sphere