Tutorial 1 (T1) method in UE4
Create climbing wall
Create a mesh wall as BP
Untick Stimulate physic (to let climbing around area stay stationary)
In T2 method in UE5, the imported meshes (rock) need follows steps:
Add collision below, set Collision complexity as simple and complex
Create a BP actor, called Climb Rock, add components
Open Grab type Enumeataion, add Climb
Open Grab Component BP from VR template, complie
Select in “grab type”, to “climb” in Grab component in ClimbRock BP
Change Static mesh component Collision preset to Block All
BP set in VR Pawn:
Create a new function called Climb Action (heldcomponent), motion controller input looks for motion controller component
In Event graph,
sat event tick
Set the Player Starter Input as 0
Test if climbing works on left controller
Create more rocks on wall
Create on right controllers in event tick of VR pawn
In Climb Action function, add command (optional)
In Grab Component, Try Release function, Grab Type variable, tick Expose on Spawn