Sequencer and Setup

Cinematic/Realistic Camera tip in UE5


1.Camera Attachment:


Attach Camera actor to the target
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Be sure the duration range covers whole sequence or even longer or else camera will teleport during render
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Now object becomes a null of camera. Reset camera actor location to 000 (will be in centre of the object), then move camera out of it and frame on the object
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1A.Define particular component/Skelton (if the object attaches a BP that contains many objects):


R click on the cam dash (BP car Rig..)
Properties → Attach Component name (rename from none to the original component/skeleton name)

Confusing step here to me

2.Camera Shake:


Open a Camera shake folder, create a BP class called Camera Shake Bass
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Name the BP as Shake Jitter, open and close it, then open again
Set X and Y axis to 0, Frequency about 10 and amplitude about 1.5
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Add the BP in Camera shake in Camera actor
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Back to the BP, change duration and blend in out time (duration 0 means infinity duration)
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Manually adjust duration of the shake in timeline in sequencer
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For more realistic shake on high speed car:
Duplicate the Jitter BP, rename as Wobble, and set rotation amplitude to 0.7, and Y acis 5
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Replace the jittle one with wobble in sequencer

3.Camera movement:


IF attached the object, just create keyframes on camera transform , set linear interpolation if wanted
If 360 degree flip occur when orbiting object, fix by enable Quaternion (to detect shortest rotation between keys orientations) :
On transofrm → Edit section → use Quaternion interpolation
P.S. Can only apply in linear keyframes
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4.Look at Tracking:

(capture very fast moving object in focus all the time)
Enable below in camera actor → lookat tracking setting, lookat → Actor to Track
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Then choose the actor wanted to track from the box
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Go to enable it at camera actor again
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Tick the enable look at tracking box below
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Now the object is always in focus without motion blur

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