1.Camera Attachment:
Attach Camera actor to the target
Be sure the duration range covers whole sequence or even longer or else camera will teleport during render
Now object becomes a null of camera. Reset camera actor location to 000 (will be in centre of the object), then move camera out of it and frame on the object
1A.Define particular component/Skelton (if the object attaches a BP that contains many objects):
R click on the cam dash (BP car Rig..)
Properties → Attach Component name (rename from none to the original component/skeleton name)
Confusing step here to me
2.Camera Shake:
Open a Camera shake folder, create a BP class called Camera Shake Bass
Name the BP as Shake Jitter, open and close it, then open again
Set X and Y axis to 0, Frequency about 10 and amplitude about 1.5
Add the BP in Camera shake in Camera actor
Back to the BP, change duration and blend in out time (duration 0 means infinity duration) Manually adjust duration of the shake in timeline in sequencer
For more realistic shake on high speed car:
Duplicate the Jitter BP, rename as Wobble, and set rotation amplitude to 0.7, and Y acis 5
Replace the jittle one with wobble in sequencer
3.Camera movement:
IF attached the object, just create keyframes on camera transform , set linear interpolation if wanted
If 360 degree flip occur when orbiting object, fix by enable Quaternion (to detect shortest rotation between keys orientations) :
On transofrm → Edit section → use Quaternion interpolation
P.S. Can only apply in linear keyframes
4.Look at Tracking:
(capture very fast moving object in focus all the time)
Enable below in camera actor → lookat tracking setting, lookat → Actor to Track
Then choose the actor wanted to track from the box
Go to enable it at camera actor again
Tick the enable look at tracking box below
Now the object is always in focus without motion blur