Simple Explosion

Chaos destruction system



Enable field system plugin
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Create the fracture mesh


Go to Fracture mode, create the fracture same as from below

Create where the mesh fracture


Tick Show Engine Content in Content Broswer
Select FS Anchor Field Generic and drag overlap the fracture mesh in the scene
(overlap the mesh to let the mesh not fracture)
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Choose the object again, at initialization fields, add array element, use the dropper to choose the anchor field box in the scene
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Drag the FS master field at the fracture, place where the fracture want to start to crush
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play aroundthe fs masterfield setting for delay time, activation type, field settings, etc
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Create the interaction for the mesh to fracture (force applied to crash the object)


Go to BP 1st person projectile (if for shooting bullet), or 3rd person BP
Create custom event called Add Force
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For 1st person projectile BP:
Add follow in physics impulse command
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For 3rd person BP:
Add follow in the attack/trigger system
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Back to FS masterfield, set activation type to trigger
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