Add Post Processing Volume
Tick unbound
Set Manual exposure
Set Bloom method as Convolution
Diable lens flares (set to 0)
Add Rect Light (As a Ceiling light)
Increase the size of light (give larger surface)
Decrease Barn Door angle (to reduce side spill)
change light color to light blue
Turn Ray Tracing in PPV for translucent objects (e.g. Glass. to give proper Reflection on glass)
Duplicate 2 more Rect light on ceiling, but set lower intensity (from 8 cd to 3 cd)
Set a 4th Rect light to pretend as red tint from car back light:
Adjust its shape/size, color and intensity:
Set a 5th Rect light as a world global light (to kinda illumniate surrouding)
With bigger size but lowest intensity:
Create camera and see in the cinema view to check the light, adjust them accordingly
Avoid multiuple complex reflections like below:
Set light channel in 3D
(ln an object and light, Details, there are a column channel, which divide into 3 channels, that can let it not affect certain objects by not dropping shadow)
Purpose: can create unreal light scenario but creative, to pop out special parts of object without affecting other parts
Set a new light wanted to use light channel:
Select the object, turn on channel 0 and 1 (all object only set channel 0 on by default)
Turn on/off channels 0 and/or 1 to of the light to see the effect:
This case sets 3 extra light channels lights