Blender

Car race Animation



Setup:

Connect with BlenderKit
Add Racing Car, Procedural, Bridge, HDRI background in scene
To adjust those assets details, select the wanted item, go to edit mode, select all, and transform/rotate/scale

Set the Render Engine to follow after adding HDRI
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Add camera view

Add car front light by changing shading nodes:

Select the headlight and rear light, go to Shading mode
Change to Shading Viewport
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Set Emission in Green node to 250
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If the node from the material isn’t available, create one:
Select the light, Create material (+ icon)
Choose Surface to Emission, set strength to 250
Delete remained materials on top (mat, glass, chrome)
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To reduce HDRI brightness:
Go to world setting, set strength to 0.5
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To composite the HDRI:

Go to compositing tab, click Use nodes
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Add a Viewer node,
Hold Shift, R click draw a line to set a parallel branch to collect both composite and viewer nodes
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Add 2 glare nodes in between, 1 as fog glow, 1 as streaks, value as below:
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Add color balance node, set highlight more orange, shadow more blue
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Create Animation:

Back to Layout tab,
Make wheels rotating
Join (Ctrl +J) rim and tires
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Click R and then X axis, see if the wheels rolling
In Item, type in Rotation X: #frame*-2 (mean takes 2 frames, times 2), it will become 115 degree
Test on sliding timeline, see if the wheel is rolling (if not set -2 but 2, wheels roll backward)
Repeat the same steps on all other wheels

For cars position, back to timeline 0, move the car, press I (insert), select location. A keyframe is created
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Go to 250th frame, move the car and create 2nd keyframe
To set linear speed (default as Bezier), on timeline, press T, change to linear
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Turn on motion blur in render tab
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Add a camera empty/actor to the car (for camera movement along the car):


Click on the car, press Shift + R click (to put 3d cursor on the car)
Shift A, add empty→ cube
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Scale down the cube, Name the empty as Camera empty
Select the camera first,
then select the camera empty, Ctrl+P
Select Object (Keep Transform)
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Now the camera will follow when empty moves
Select the camera empty first, then select the car, repeat the same step
Now the camera empty will follow the car move

Set camera jigging:

Select the camera, back to 0th frame on timeline
On Item, Z location, R click → Inset single keyframe
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Go to Animation tab
Change left graph to Graph Editor
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Click , on numpad. 0th frame is centralized
Unfold Object Transfrom → Z Location
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Choose Modifier, Add Noise Modifier
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To reduce the noise strength, decrease Scale and /strength values
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Create Camera animation:

Select The camera empty, use Scale (zoom), rotate, and grab (transform) to create different keyframe in timeline
Press I, Location, Rotation, Scale
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Output setting:
For video:
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For sequence (if crash occurs)
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Set different cameras if needed:
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Renderset (for easy rendering of multiple scenes):

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