Setup:
Connect with BlenderKit
Add Racing Car, Procedural, Bridge, HDRI background in scene
To adjust those assets details, select the wanted item, go to edit mode, select all, and transform/rotate/scale
Set the Render Engine to follow after adding HDRI
Add camera view
Add car front light by changing shading nodes:
Select the headlight and rear light, go to Shading mode
Change to Shading Viewport
Set Emission in Green node to 250
If the node from the material isn’t available, create one:
Select the light, Create material (+ icon)
Choose Surface to Emission, set strength to 250
Delete remained materials on top (mat, glass, chrome)
To reduce HDRI brightness:
Go to world setting, set strength to 0.5
To composite the HDRI:
Go to compositing tab, click Use nodes
Add a Viewer node,
Hold Shift, R click draw a line to set a parallel branch to collect both composite and viewer nodes
Add 2 glare nodes in between, 1 as fog glow, 1 as streaks, value as below:
Add color balance node, set highlight more orange, shadow more blue
Create Animation:
Back to Layout tab,
Make wheels rotating
Join (Ctrl +J) rim and tires
Click R and then X axis, see if the wheels rolling
In Item, type in Rotation X: #frame*-2 (mean takes 2 frames, times 2), it will become 115 degree
Test on sliding timeline, see if the wheel is rolling (if not set -2 but 2, wheels roll backward)
Repeat the same steps on all other wheels
For cars position, back to timeline 0, move the car, press I (insert), select location. A keyframe is created
Go to 250th frame, move the car and create 2nd keyframe
To set linear speed (default as Bezier), on timeline, press T, change to linear
Turn on motion blur in render tab
Add a camera empty/actor to the car (for camera movement along the car):
Click on the car, press Shift + R click (to put 3d cursor on the car)
Shift A, add empty→ cube
Scale down the cube, Name the empty as Camera empty
Select the camera first,
then select the camera empty, Ctrl+P
Select Object (Keep Transform)
Now the camera will follow when empty moves
Select the camera empty first, then select the car, repeat the same step
Now the camera empty will follow the car move
Set camera jigging:
Select the camera, back to 0th frame on timeline
On Item, Z location, R click → Inset single keyframe
Go to Animation tab
Change left graph to Graph Editor
Click , on numpad. 0th frame is centralized
Unfold Object Transfrom → Z Location
Choose Modifier, Add Noise Modifier
To reduce the noise strength, decrease Scale and /strength values
Create Camera animation:
Select The camera empty, use Scale (zoom), rotate, and grab (transform) to create different keyframe in timeline
Press I, Location, Rotation, Scale
Output setting:
For video:
For sequence (if crash occurs)
Set different cameras if needed:
Renderset (for easy rendering of multiple scenes):