Compositing

Camera tracker from AE to Maya to UE

Remark: make sure each software video setting (fps, resolution are the same)
In AE, paste the 3d depth footage → Track Camera (fixed angle view, 3d solved) → Create Solid/Null and Camera
→ (create couples of nulls/solids and rename each of them differently for more references) →
Window → Extension → Bodymovin (plugin) → Select the folder want to export JSON script, in setting → Assets → tick Include in json → save
→ click the 3 dots next to the project folder, select save location → Render
(If render failed...?
Solution: Edit → Preference → Scripting & Expression → tick Allow Scripts to Write Files and Access Network)
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Select 3d tracker camera layer → Window → Extension → Autodesk maya Live link →
drag the 3d tracker & Nulls/Solids layers created to the Maya live link box (may ask to import JSON AE file here...) →jump to maya
(Alernative: Export to C4D, export FBX from C4D, then import the FBX to Maya), change the footage to image sequence
In Maya,
File → Adobe After Effect Live Link →
Select newly added track camera in presp,
Select Camera track layer in outliner → Attribute editor: Enivronment → Create → open folder icon in Image Name → Choose the footage in PC

If gonna transfer to UE:
Edit (top bar) → Keys → Bake Simulation box → Edit (reset setting)→
Channel: From Channel Box → Bake
Export All, File: FBX export → Export All
In UE,
Add sequence → change fps to the same as maya → Create new camera (camera icon) →
R click Cinemcaemractor → Import → choose the FBX file from maya export →
Only tick Reduce Keys → Import

If keep working between Maya and AE:
Set the timeline (frames) and FPS constant between Maya and AE
Create a null include all track points and track camera in Maya, so it’s easier to move and rotate
In Maya Live Link, can drag any layers (3d object not recognized) Outliner in the box, then click Push All icon to import to AE, timeline can synchronize too by the icon next to Push All
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Import/create 3d objects wanted and position them on trackers (in move tool, hold V to snap the 3d object on trackers), rotate those 3d objects to fit the perspectives as see in AE

Create a green screen in Maya:
Create a plane that cover all 3d objects needed → Hypershade → Create → Materials → Lambert, rename as Green Screen→ In Material Properties, Incandescene: pick green color; Color: Black
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Drag the Green Screen material on the Plane , or R click on the material, assign material to selected object
Duplicate the green screen plane and rotate 90 degree, so it forms a wall and floor green screen
Playblast to export the clip, put it back to AE (hide the camrea name first in Display → Head up Display → Camera Name)
Keylighting effect → the green screen in AE

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