Hand Functions

Break and destroy object


In UE 4.27
Turn this plugin on
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Open wall 400x400 mesh:
add box collision in Wall mesh
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stuck: no create destructible mesh by R click on the wall mesh in UE5
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A wall 400x400 DM is created.
Drag the newly created destructible mesh to the scene,
select it and change material to glass, change its color to light blue

Tick enable impact damage, set cell site count to 100, click fracture mesh, test with explode amount bar
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Create BP actor called breakable glasses
Add Destructible component, choose its component mesh
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Suppose the viewport can see the glass, but i can’t. Maybe it’s the reason, so the glass couldn’t break after dragging its BP to the scene
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Method 2:


Choose the mesh and create fracture:
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disable show bone colors after the mesh is created
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Used in 1st person shooting bullet (projectile), set sphere of bullet collision to block all:
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increase the size of bullet from 0.1 to 0.2
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To let mesh break too further smaller piece after bullet shot more than once:
set the fracture created mesh, reduce the mass from 2500 to 100
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Tried to change the bullet from 1st person BP event graph, applied on VR pawn with collision preset to blockall, doesn’t work

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