Modelling

Brain model

Create a sphere (scale 1.6 xyz) → Deform → Lattice box → Division: 6,6,6 → Create
Go to front view → select lattice layer → R click → lattice point
Deform the shape like a brain (1:03- 2:50)
Go to top view → select Sphere layer → Edit → Delete by Type → History
→ select Face mode → delete upper half of the brain → (shift + R click) → Smooth
→ select the sphere,
Generate (top bar in Modelling tab) → Make Paintable → click the sphere again, Generate → Get Brush
Flesh → Smoothskin.mel →
Hold B + drag L mouse to adjust brush size → draw couples of splines surrounding the hemisphere →
Select all splines → Modify → Convert → Paint effect to polygon
Select all objects in the scene → Mesh (top bar) → Combine
Delete by type → history
Lighting → 2 sides lighting
Assign new material → Phong

Method 2:
After creating the half hemisphere brain shell, choose Make Live button (an magnet icon), so now the brain can’t be selected, and can be drawn anything on top
image.png
Hold shift+ R click → Quadra Draw Tool → click 4 spots as a square→ if hold shift, square turns green, if keep adding points, it extends the squares; if mouse point on and square edge, can relax it.
image.png
Hold Tab → can draw polygons around; if hold middle mouse + tab, can scale the square, if need to delete, hold Shift + Ctrl; if hold Ctrl, green line appears which try to align on surface

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