What is hitstop: affect both attacker and victim, and make interaction more powerful
Open 3rd Person BP,
Add 2 functions: StartHitStop and EndHitStop
Go to the enemy/obstcale which has apply damage node, extend the nodes with start hitstop nodes
Can’t finish to test it as I don’t have the same apply damage enemy BP as the tutorial
My graph: can’t connect target actor
Tutorial case: