Material, Texture, FX in game 3D world

Add BumpOffset


In Bluprint graph, type bumpoffset
Connect textures of base color, roghness (Red channel) and normal as follow in material:
image.png
Connect Bumpoffset to each UVs input
image.png
Duplicate the base color texture, connect to bump offset height input

image.png

Set Bummp offset node heigh ration and reference plane to 0.005 and 0.5
image.png

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