Visual Effect creation

Abstract Voronoi Effect

Create Sphere (big) → child under Voronori Fracture (in Mograph) → In Soruces tag, delete Point Generator -Distribution (use method bymatrix or cloner instead, which gives more control of animation)

Method 1: Matrix:


In Voronoir Fracture layer, add Matrix, drag it in Source box
→ In matrix Mode: Object → drag Sphere layer to Object box
In Matrix layer, add Random effector → Parameter, position Z: 0cm →
Effector tag → Random mode: Noise; animation speed: 50%
In Fracture layer, Object → Offset Fragments: 1cm (create gap between edge of fracture)
Remark:
Increase matrix Count : 80 make more fractures, but may create flicker in animation → solve by decrease Random → Parameter, Position XY from 50 to 40cm (prevent collision among those matrix objects) →
hide matrix layer
Limitation of this method is the animation looks less dynamic /organic (the shards intersect and float around the sphere, method 2 can solve it)

Method 2: Cloner:


Delete Matrix and Random layer, add Cloner and new (small) Sphere at most top layer, parent over new Sphere →
Cloner menu, Mode: Object, drag old Sphere in Object box → size down new sphere radius to 8cm
In Fracture layer, drag Cloner in Sources box → click on Cloner in the box to extend its menu → Creation Method: Volume, Point Amount: 1 ( to reduce the number of fracture)
In Cloner, add Rigid Body tag (new sphere will just fall off now)
→ Project setting → Dynamics → Gravity: 0cm
Simulate tag → Force → Attractor
→ To Rigid Body layer → Collision → Individual Element: Top Level; Inherit Tag: None
Duplicate old/big sphere on top → Add Collidor Body
(can hide Fracture layer sometimes if want to see smaller spheres movment)
Back to Cloner → Transform → position Z: 12cm (so small spheres not touching big sphere, collidor body effect won’t bump the the spheres off)
In Attractor → Strength: 800 (let the small spheres attracted and move around the big sphere surface)
Hide the top Sphere and Cloner layers
Remark:
Increase count of cloner to make more fractures, same as method 1
To change colors of fractures manually:
Untick Colorized Framgments in Object tag of Fracture layer →
choose Fracture layer and add Random effector
→ In Random Parameter → untick Position, Color Mode: Effector Color; Blending mode: Subtract (can play around different modes here) →
back to Random menu, Effector → set minimum value to 0%
Add new material to Fracture layer → Material editor → Color → Texture →
Mograph → Color Shader (for default color) or 2. Colorizer → click on the word → Shader (for customized color)

To change distribution of the color among fractures:
In top Random effector → Effector → Random Mode: Gaussian, Noise, Turbulence, Sorted (can play around), Seed value 12345.....

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