Basic:
Hotkey:
Alt+W: maximize chosen Viewport
G: Hide Grid lines
Z: Focus on chosen object
QWER: Change selector tool, Move, Rotate, Scale
Hold Shift+ drag mouse: Clone/Duplicate object m
M: Material Editor
/ : Play on timeline animation
Remarks:
-R click on top bar, Tick Viewport Layout Tabs (L side window pop out, choose viewpoint display)
-If Clone object as Reference, changed of original will apply to all cloned objects; If as Instance, change on cloned will change original too.
/
Pre-set routine:
Customize → System Unit Setup: 1 unit = 1 inch; US Standard: Decimal Inches
Create needed Polygon (through both Standard Primitives or Extended Primitives, R hand side) in Create → Geometry icon
Create Spline (mostly through Line tool) in Create → Shape icon → R click on creation → Convert to → Convert to Editable Spline
Top bar menu:
To Snap the 3d mesh precise on other: (15:30-15:52)
Turn on and R click Snap toggle (on top menu) and tick Vertex, drag the mesh’s edge where we want to snap on other mesh
Mirror, Align : Choose the object that turn Mirror icon on
Toggle Layer Explorer (next to Align) will pop up a new window, where can assign layering
e.g. Create New layer and drag the objects wanted inside
Boolean / ProBoolean (for boolean multiple objects from source object):
Overlap Object B into object A, in Create (R bar) → Choose Object A, Choose Compound Objects → Boolean →
In Operand Parameter, Choose Subtract
In Boolean Parameter, Add Operands (choose the object B on screen want to boolean on A)
Substract as a copy:
Compound Objects → Choose Object A → ProBoolean →
In Pick Boolean, Copy
In Parameters, Subtraction
In Pick Boolean, Start Picking (choose the object B on screen want to boolean on A)
(Useful in animation that object B pass through A and leaves boolean effect on A)
Commonly used Modifier:
Create an object → Modify → In Modifier List, choose Edit Poly (commonly used) →
If in Vertex or Edge mode in Selection, choose the vertex points/edge side want to chamfer → Edit Vertices: Chamfer (click the setting button next to it), parameter table pop up in screen to make edge chamfer →
OR
choose Chamfer in Modifier List, after select the edges of object
In Polygon (i.e. surface plane) mode → Edit Polygons → Extrude /Bevel
Modified List → TurboSmooth → adjust Iterations (smoothen all sharp edges on the object)
Noise → Adjust Scale.... (to create surface variation, can be animated)
Group multiple object together:
Select the objects → Utility (next to display icon at R menu) → Collapse → Collapse Selected
OR
Select the object A → Modify → Edit Poly → Edit Geometry → Attach → Select what to attach in screen (can’t attach camera or light)
Animation on the tracking path:
Use Spline tool draw the path →
Select the object wants animate on the track →
Motion (next to Hierarchy in R bar) → Selection level: Parameter → Assign Controller → Position: Position XYZ → click the Assign Controller button (new box pop up) → Path Constraint →
Back to Motion menu, In Path Parameters → Add Path → choose spline path on screen (will show in Target box)
Remark (in Path Options):
-Set % Along Path to 200%, if animation want to run twice within the assigned timeline (minus % value give backward motion), Set keyframe
-Tick Follow and/or Bank, the object will run on track more realistic moving when it passes through corner area of track
To smoothen the path: Choose spline path → Modify → Interpolation → boost Steps
Animation (disappear and reappear) by Dope sheet:
Select the object → R click → Dope Sheet → Choose the object in L bar → Edit (top menu of Dope sheet) → Visibility Track → Add → Now unfold the object in L bar, Visibility track is shown (default set as 1.0, mean fully visible) → choose Visibility track →
Click Add/Remove Keyframe button (on top menu) → L Click on timeline to add keyframe → on added keyframe, R click, will show a box as follow → set the value to 0, and set in/out transition curve
Add another keyframe on later timeline, set value to max 1
Set up Reference image (jpg file):
Create a Plane → Cetre to 0,0,0 → Rotate to front view →
Modify → Parameters: length and width segs: 100 (to Match ratio of dimension of plane to image as 1:1) →
Open Material Editor (hotkey M, or top bar next to render setup) → choose any default material → Basic Parameters → Click the square box next to 1.0 → new menu (Material/Map Browser) pop up →
Type Bitmap and choose it → Select the image from PC → Ok (if error occurs, it’s due to bitmap image size unsupported, can be fixed in PS by following link (0:32 - 1:09) :
Click Show Realistic Material in Viewport icon → Drag the material to the plane created