The hardest part for me with this aspect was deciding on the user flow in which the player was able to call upon their magic.
After my concept artist came back with a very simple sketched-out idea of having the player being able to swap between different CDs, I endeavored to find a way to make this an impressionable part of the user flow.
For now, I’m pursuing a similar “magic” flow used in Persona 5 Strikers. In this fast-paced hack-n-slash game, players effectively freeze time and swap between the different “personas” they’ve tamed to use their unique abilities. I liked the idea of freezing time in these moments so that the player doesn’t feel too much pressure in reading through spell names and their descriptions.