Skip to content
Gallery
Environments 2
Share
Explore
Environments 2

Your Environment teachers

image.png
Gilles De Regge gilles.de.regge@howest.be
Dries_6_Cropped.jpg
Dries Deryckere dries.deryckere@howest.be
IMG_1387-3.jpg
Bert Wouters bert.wouters@howest.be
When reaching out, make sure to include all teachers in CC.

Practical Information

Remember: Back up your work!
We use Taiga as a work log. Update your card every week during lab classes. Never clean up your card or delete old posts.
45% of the grades is on assignments, the other 55% is on the exam.
Pay attention to naming conventions, handing in on time, specifics of assignments.
RAT-principle: When encountering a problem → first Research yourself. → then you can Ask fellow students. → if not solved yet, you can ask Teachers.
Share interesting videos, documents or links with us to add them to this document.

Software to install

Unreal Engine 5.5
All other software is optional and at your own discretion.

Assignments

Grading is split up in assignments and the exam.
45% of grades go to assignments.
55% of grades go to the exam.
Outside the exam all assignments will fall on a Sunday evening at 23. Do not hand in last minute, missing your deadline has consequences:
Between 1 and 10 min late = -1 on your total score.
Between 10min and 2 hours late = -2 on your total score.
Later than 2 hours late = a total score of 0.
Read your assignments well.
Respect naming conventions.

Practice and more practice

People aren’t born with the ability to make game assets. To succeed in making nice game art you need practice. Rome was not built in a day, and neither are your environment skills, so practice.
Second to that, asking a lot of feedback is a surefire way to be on the right track. The sooner you ask feedback, the earlier we can help you correct course to a nice result.
Why practice alone when you can join one of our guilds!
The Hardcore Surface Guild - Hardsurface Guild Community link: Chair: Handles hard surface related art topics while using a multitude of apps, tools and techniques. Hard surface consists of solid, non organic objects such as buildings, vehicles, weapons, tools, etc.
The Forge - Unreal Engine Guild Community link: Chair: The Forge offers a community for everything Unreal, from deep delving into C++ to making the most fantastical environments.
ZGuild - 3D Characters GuildCommunity link: Chair: The guild for cooperatively learning to create real-time 3D characters. Join for the daily sculpts and weekly meetups where different aspects of Triple-A character creation are explored.
Camelot - The Sound Guild Community link: Chair: A group of passionate audiophiles who strive to inspire or help people in the art of sound. Everything to do with creating, manipulating or implementing sound is welcome in this community.
The Mage's Tower - FX and Simulations Guild Community link: Chair: Explores everything related to effects in games and film. Here you can find a passion for creating amazing effects and simulations, real-time or rendered, in any software.
The Sandbox - Game Makers' Guild Community link: Chairs: ; ; ; ; The Sandbox is a playground for everything related to game design and development. Create prototypes, get your games reviewed and learn amongst your peers.
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.