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Environments 2 - Synced to students

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Tutorials

Unlit material with light direction

Video I followed/used

Demonstration

Shader Network

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Change Normal map intensity

If you want to change the intensity of your normal map in Unreal Engine.
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Cloud/fog material

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Greypacking in Unreal Engine

Know the feeling of always needing to switch back to other software if you need to graypack/channelpack textures. With this blueprint and material, not anymore. 🙂 ​1) Setup a material like this, this is an unlit shader.
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In this material you can plug in the textures you want to channelpack.
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2) Then I create a Blueprint and a Render Target. ​Blueprint ​
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3) This is a Render Target. ​
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If you double-click on the Render Target, you can set the size of the texture. Blueprint in editor.
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If I know tick on “BAKE TEX” → I get one graypacked/channelpacked texture.

Graypacked texture. 👇

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