If you want to change the intensity of your normal map in Unreal Engine.
Cloud/fog material
Greypacking in Unreal Engine
Know the feeling of always needing to switch back to other software if you need to graypack/channelpack textures.
With this blueprint and material, not anymore. 🙂
1) Setup a material like this, this is an unlit shader.
In this material you can plug in the textures you want to channelpack.
2) Then I create a Blueprint and a Render Target.
Blueprint
3) This is a Render Target.
If you double-click on the Render Target, you can set the size of the texture.
Blueprint in editor.
If I know tick on “BAKE TEX” → I get one graypacked/channelpacked texture.