Create a photorealistic shot in Unreal Engine 5 using online assets and dynamic lighting.
Assessment
Beauty,detail and realism
The scene looks and feels realistic, or works very well in a next gen setting.
TIP: Look at real life references and works on Artstation.
→ Analyse how they implemented realism into their work (Lighting, color grading, etc..)
Composition
Good framing and composition of the main shot.
Look at examples (movies, games) how they used certain composition principles.
Lighting
There can be no scene without lights.
Use them to accentuate the right parts and make the composition/story stronger.
All lights aredynamic.
Remember: less is more.
Required assets
Your scene needs to contain at least one plant you made yourself.
Grade
This assignment accounts for the 25% of the total grade.
We do not assess
Topology
This doesn’t mean you can exaggerate, but use as many polygons as needeed to create a realisstic scene. We’ll go more in depth on this later with LOD’s.
Performance
It’s not part of the criteria to make the scene run smoothly but keep it reasonable. Again the principles from previous courses still apply.
What we expect
An UE5 scene built around a single camera standpoint that contains at least 1 self-made bush, fern, etc. and a ruin like structure.
All light needs to be dynamic, no exceptions.
Deadline
Deadline is on 10th of march at 10PM.
Tips
Start from a concept or picture and a painting that you like. You don’t have to make this concept yourself, but credit the author when posting on your portfolio.
Work incrementally, don’t just finish one part and move to the next. Work with placeholders until your scene is completely fixed and the lighting works.
Keep asking yourself if the scene looks realistic, keep checking photo ref.
Stay with your 1 shot. Don’t move the camera around.
Try to do as much post-process work in your post-process volume as you can and not in Photoshop.
Light is SUPER important.
Practical
Hand in a link to your Artstation post.
You also hand in a .ZIP file called LD_Last_Name_First_Name_Ruin.zip of the following on Leho:
Beauty shots called LD_Last_Name_First_Name_XX
Reference collaged into 1 picture called LD_Last_Name_First_Name_Ref (You can export such pictures directly from PureRef)
A closer screenshot of your Plant in your scene called LD_Last_Name_First_Name_Asset_XX
A link to your OneDrive zip.
Please don't put things in separate folders. All pictures in 1 folder.
Hand in your Unreal Project through a OneDrive link like this:
A .zip called LD_Last_Name_First_Name_Ruin.zip.
For example: LD_Van_Damme_Jean_Claude_Ruin.zip.
You can hand in your Unreal Project after the deadline. Most important is your Artstation post and pictures.
If you have ANY question, or just want feedback, reach out to us through mail.
Asking for and applying feedback regularly is a sure way to pass Environments 2.
Testerep
Description
The Testerep project is studying the evolution and eventual collapse of the previous 5000 years of the Testerep peninsula. Scientists are using existing data and combining this with newly acquired data from land-sea analyses.
A big part of this project is communicating and informing the public of this history, part of this communication is the making of accompanying visuals and displaying them at multiple expositions.
For more information got to Testerep website: