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Quest

recurring-appointment

Feature Loop

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Green: Trader - Orange: Converter - Blue: Source
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Overview

Complete Quests

The Operators work for the Omni-Printer, but they can complete missions for the various Factions of the Solar System.

Quest Givers

The Factions you host in the Omni-Printer can give you Quests, to further their own interests.
These Quests can come in multiple forms:
Missions
Number of Missions Played
Specific Mission Played
Items
Total value collected
Specific Item collected
Specific item given
Actions
Enemies killed
Number of Objectives completed
Specific Objectives completed
Rewards can include Plastic, Hardware, Weapons or Equipment.

Special Raids

Quest Givers can give access to Special Raids.
Each Quest Giver offers one Special Quest per day.
These Raids provide the Players with a special Loadout and special conditions in the mission.
They refresh everyday (UTC 00h00) and allow the Players to collect loot without sacrificing their own.
Once taken, a Special Raid cannot be played again.
These Raids increase your Reputation with the Quest Givers.
They offer no rewards other than the loot the Players got during the Raid.

The Endless War

The Endless War is a conflict happening in the background of every raid, and taking place in the entirety of the Solar System.
Your goal, along with every other Omni-Printer is to keep the conflict going, to ensure your employment and your revenue as scavengers.
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Map of the Inner Solar System Planets and their Leaders

The Conflict

The Game’s Narrative is guided by this War, and the Players only see fragments of skirmishes during raids.
The overall conflict is divided in layers:
Meta: The overall Leaders of the conflict
Macro: Regional Leaders: the Inner Planets, Belt, and Outer Planets
Micro: Local Leaders of Individual Planets, Asteroids, Moons and Space Stations
Narrative events are relayed to the Players daily, regarding the progress of the conflict, along with miscellaneous news.

The actual progress of the conflict works like a RISK game.
Micro Elements (ME) are Planets, Moons, Asteroids and Space Stations where the raids take place.
Each ME has a Strength Score
This is represented by armies, spaceships, ground forces, or defensive measures.
Two neighboring ME are chose to start a War between each other, composed of many Battles.
Each ME rolls a “dice” per Strength point they have.
The ME with the highest rolled score inflicts damage to the other ME equals to the difference of the two total rolled scores.
This marks the end of a Battle, and another one begins, bringing reinforcements from nearby ME.
When one of the warring ME Strength Score reaches 0, the War is over and the losing ME is taken over by the winning ME faction.
These Battles take place over an entire day or more, with a refractory period between them.
Up to 3 Wars can take place simultaneously.
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Venus / Mercury War - Earth - Lazarus Station War - Mars recovering

Sponsor

Players can pick a Faction to sponsor, acting on their behalf in raids.
Successfully completing raids levels up your Sponsor Level, grating rewards depending on the Faction you’re sponsoring.
Your performance in raids during the Fight and Collect Features influences your Sponsor Progression.
The rewards for reaching specific Sponsor Level milestones can be:
Resources
Weapons
Plastic
Faction-Specific Loot
Weapons
Hardware
Faction-Specific Hub Cosmetics

Every Player’s Sponsor Level goes towards a hidden gauge, nudging probabilities towards their Faction’s side during Wars.
Rewards are also gained when the sponsored Faction wins a Battle and a War.
Switching Sponsor when no Wars are in their refractory period reduces your Sponsor Level with the new Sponsor.
Otherwise, Sponsors conserve their level for the Entirety of a Cycle: phases that last until a faction gains the upper hand on the entire Solar System, creating a special mission to steer the Endless War back into perpetual conflict.
After finishing a Cycle, every Players’ Sponsor Level is reset.

Effects

Wars shape the Solar System, and even though the Endless War never ends, it creates waves that moves the economy and places of interest for the Operators.
Every time a War is over, it influences the narrative.
Science progresses and regresses
The economy crashes or soars
New armies are created or destroyed
And so on, so that the War never ends.
This is felt by the Players in multiple ways.
The value of Plastic can vary.
Resources may become scarce
New loot can appear
New enemies are encountered
New Missions are available

Seasonal Content

To spice up the game and reinforce the community feeling, Seasonal Content takes the form of special events and leaderboards.
These are a contest between Operators that is linked to the overall narrative and the Endless War, as well as real world events in some cases.
These Seasons last for 3 Months.

Seasonal Trade Kiosk

The Kiosk is a Module installed automatically when the MMO-hub is installed in the Omni-Printer.
It’s a special Merchant that only accepts specific items in exchange for Seasonal Reputation.
Seasonal Reputation can be exchanged for themed loot.
Its Inventory changes every Season and any earned Seasonal Reputation is reset.

Leaderboards

They are a meant to track every Player’s progression during a Season, by various metrics made public in the MMO-hub.
Total Loot collected by weight.
Longest time alive per Operator
Most objectives completed
Most effective Squad per Micro/Macro Element of the Solar System
They have no gameplay effects and are purely here to reinforce the community feeling and competitive spirit of Players.
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Narrative

The Endless War is a conflict that has been going for as long as humans left the Earth, and the influence of the Omni-Printers, the first sentient AIs has not been beneficial in peace talks.
The force behind all Omni-Printers sees the conflict as a huge source of Plastic and resources, necessary to its development.
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Mechanics

Quest Feature.drawio.png
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External Work

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References

Quest References
Name
Developper
Publisher
Release Date
Notes
ASTRONEER
System Era Softworks
System Era Softworks
2016
Seasonal Trade Missions
For Honor
Ubisoft
Ubisoft
2017
Choose a sponsor to influence the War
Sword & Souls Neverseen
Soulgame Studio
Armor Games
2019
Every type of quests
RISK
Albert Lamorisse
Hasbro
1957
World War Mechanics
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