Green: Trader - Orange: Converter - Blue: Source
Complete Quests
The Operators work for the Omni-Printer, but they can complete missions for the various Factions of the Solar System.
Quest Givers
The Factions you host in the Omni-Printer can give you Quests, to further their own interests.
These Quests can come in multiple forms:
Number of Missions Played Number of Objectives completed Specific Objectives completed Rewards can include Plastic, Hardware, Weapons or Equipment.
Special Raids
Quest Givers can give access to Special Raids.
Each Quest Giver offers one Special Quest per day.
These Raids provide the Players with a special Loadout and special conditions in the mission.
They refresh everyday (UTC 00h00) and allow the Players to collect loot without sacrificing their own.
Once taken, a Special Raid cannot be played again.
These Raids increase your Reputation with the Quest Givers.
They offer no rewards other than the loot the Players got during the Raid.
The Endless War
The Endless War is a conflict happening in the background of every raid, and taking place in the entirety of the Solar System.
Your goal, along with every other Omni-Printer is to keep the conflict going, to ensure your employment and your revenue as scavengers.
Map of the Inner Solar System Planets and their Leaders
The Conflict
The Game’s Narrative is guided by this War, and the Players only see fragments of skirmishes during raids.
The overall conflict is divided in layers:
Meta: The overall Leaders of the conflict Macro: Regional Leaders: the Inner Planets, Belt, and Outer Planets Micro: Local Leaders of Individual Planets, Asteroids, Moons and Space Stations Narrative events are relayed to the Players daily, regarding the progress of the conflict, along with miscellaneous news.
The actual progress of the conflict works like a RISK game.
Micro Elements (ME) are Planets, Moons, Asteroids and Space Stations where the raids take place.
Each ME has a Strength Score This is represented by armies, spaceships, ground forces, or defensive measures. Two neighboring ME are chose to start a War between each other, composed of many Battles. Each ME rolls a “dice” per Strength point they have. The ME with the highest rolled score inflicts damage to the other ME equals to the difference of the two total rolled scores. This marks the end of a Battle, and another one begins, bringing reinforcements from nearby ME. When one of the warring ME Strength Score reaches 0, the War is over and the losing ME is taken over by the winning ME faction. These Battles take place over an entire day or more, with a refractory period between them.
Up to 3 Wars can take place simultaneously.
Venus / Mercury War - Earth - Lazarus Station War - Mars recovering
Sponsor
Players can pick a Faction to sponsor, acting on their behalf in raids.
Successfully completing raids levels up your Sponsor Level, grating rewards depending on the Faction you’re sponsoring.
Your performance in raids during the Fight and Collect Features influences your Sponsor Progression. The rewards for reaching specific Sponsor Level milestones can be:
Faction-Specific Hub Cosmetics
Every Player’s Sponsor Level goes towards a hidden gauge, nudging probabilities towards their Faction’s side during Wars.
Rewards are also gained when the sponsored Faction wins a Battle and a War.
Switching Sponsor when no Wars are in their refractory period reduces your Sponsor Level with the new Sponsor.
Otherwise, Sponsors conserve their level for the Entirety of a Cycle: phases that last until a faction gains the upper hand on the entire Solar System, creating a special mission to steer the Endless War back into perpetual conflict.
After finishing a Cycle, every Players’ Sponsor Level is reset.
Effects
Wars shape the Solar System, and even though the Endless War never ends, it creates waves that moves the economy and places of interest for the Operators.
Every time a War is over, it influences the narrative.
Science progresses and regresses The economy crashes or soars New armies are created or destroyed And so on, so that the War never ends. This is felt by the Players in multiple ways.
The value of Plastic can vary. Resources may become scarce New enemies are encountered New Missions are available Seasonal Content
To spice up the game and reinforce the community feeling, Seasonal Content takes the form of special events and leaderboards.
These are a contest between Operators that is linked to the overall narrative and the Endless War, as well as real world events in some cases.
These Seasons last for 3 Months.
Seasonal Trade Kiosk
The Kiosk is a Module installed automatically when the MMO-hub is installed in the Omni-Printer.
It’s a special Merchant that only accepts specific items in exchange for Seasonal Reputation.
Seasonal Reputation can be exchanged for themed loot.
Its Inventory changes every Season and any earned Seasonal Reputation is reset.
Leaderboards
They are a meant to track every Player’s progression during a Season, by various metrics made public in the MMO-hub.
Total Loot collected by weight. Longest time alive per Operator Most objectives completed Most effective Squad per Micro/Macro Element of the Solar System They have no gameplay effects and are purely here to reinforce the community feeling and competitive spirit of Players.
The Endless War is a conflict that has been going for as long as humans left the Earth, and the influence of the Omni-Printers, the first sentient AIs has not been beneficial in peace talks.
The force behind all Omni-Printers sees the conflict as a huge source of Plastic and resources, necessary to its development.