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FDD Grim
GRIM DESIGN - OVERVIEW
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CONTENT
VFX
List (Order of Magnitude)
Heal
Hit
Light Attack Trail + Hit
Heavy Attack Trail + Hit
Heavy Attack Ground Impact (Coup d’épée vers le sol)
Grim Attack Trail + Hit
Grim Explode Light
Grim Explode Medium
Grim Explode Large
Dust: Large object falling, Dust falling from ceiling, landing, jumping
Lightning
Grim Projectile (body + trail + impact)
Block
Perfect Parry (ref tsushima)
Enemy Blood Splatter (Grim colored, emissive)
Sparks: Chain level elements, hitting rocks
Grim Exhaust: using abilities and grim attacks, comes out of the alembic.
Grim Geyser
Other
Finisher Effect
Damage Overlay
Grim Charged Overlay
Grim Charged Texture
List (Order of Magnitude)
Other
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